DevDiary – July 2017

Today we’re giving you a deeper look at Control Units, Screen Units, LUA scripts, and the potential behind these tools. We’ll also share a few things our team has been working on regarding the Damage System for Elements on a dynamic Construct, as it may be a way to reward a neat landing, as opposed to a brutal landing!

 

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DevDiary – March 2017

 

As promised, we are back with a new DevDiary video! We are still tweaking the settings on our new capture tools,  but as you can see in today’s video the  frame rate is much better and it more closely represents the in-game frame rate. We’ll keep working on improving our videos to give you the best possible quality in the future. 

 

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