Many of you have been waiting for quite some time to see the first in-game screenshots of Dual Universe! It’s coming soon, but one of the main reasons why we haven’t shown anything sooner is that we were working on a very big move: we have switched our underlying game engine from Unreal Engine 4 to Unigine 2. Let me say a few words about this decisive evolution.
Today, we want to share with you our view on a delicate topic: how we plan to monetize our game. Monetizing an online game is a difficult exercise: if it’s not profitable, it dies quickly. If it’s overpriced, it turns off players and the game dies as well. Adding the fact that there is no monetization model fitting perfectly for every type of game… and this can give a quite serious headache to make it right, even when the guys in charge have experience in the field. Finding the adequate equilibrium is never easy. We have given a lot of thoughts on the topic, collected feedback from the community and listed a number of related critical points and checked how each model is adapted for each of them. We wanted to share our conclusion with you.