DevDiary – July 2017

Today we’re giving you a deeper look at Control Units, Screen Units, LUA scripts, and the potential behind these tools. We’ll also share a few things our team has been working on regarding the Damage System for Elements on a dynamic Construct, as it may be a way to reward a neat landing, as opposed to a brutal landing!

 

Continue reading

DevDiary – March 2017

 

As promised, we are back with a new DevDiary video! We are still tweaking the settings on our new capture tools,  but as you can see in today’s video the  frame rate is much better and it more closely represents the in-game frame rate. We’ll keep working on improving our videos to give you the best possible quality in the future. 

 

Continue reading

Organizations: Purpose & Management

Hi everyone!

Today we are going to talk about the organizations in a more detailed way!

As usual, keep in mind this is how the organizations are planned to be implemented for the official release of Dual Universe, not for the Alpha. As it is still work in progress, some mechanics might change based on community feedback and/or for technical reasons.

For the Alpha (currently planned for September), we will most likely have a basic version similar to what we currently have on the Community Portal*. Veteran MMORPG players will undoubtedly be familiar with the basic concepts of guilds and clans from other games so some of this information might feel like a review to you. However, we wanted to give a complete overview of Organizations so that even players new to Massively Multiplayer games would understand what Organizations are, the benefits of joining one, and why you might choose to create one. If you have friends who like building games but haven’t ventured into MMORPGs yet, then they might be interested in this Blog post.

(*we are talking here of the current version on the Community Portal + an update scheduled to add a Super-Legate rank and many changes for Members and Legates rights)

Continue reading

DevDiary – February 2017

We’re back from the Game Developers Conference in San Francisco. JC was there to meet various professionals and some of our backers during our Meet Up. We’re very happy since Dual Universe was chosen as one of eight ‘Best in Play Winners‘ for GDC Play 2017! Best in Play is a showcase of GDC Play’s finest games. All GDC Play exhibitors like us are judged on their in-development or complete games by a panel of veteran GDC organizers and Gamasutra editors.  We were also on stage on Tuesday, March 2nd to compete for the best pitch in the dedicated contest and we’re thrilled to tell you that we won!

While a little bit delayed due to the GDC, this new DevDiary is almost twice as big as the previous ones so we hope you’ll like it!

Continue reading