DevDiary – February 2017

We’re back from the Game Developers Conference in San Francisco. JC was there to meet various professionals and some of our backers during our Meet Up. We’re very happy since Dual Universe was chosen as one of eight ‘Best in Play Winners‘ for GDC Play 2017! Best in Play is a showcase of GDC Play’s finest games. All GDC Play exhibitors like us are judged on their in-development or complete games by a panel of veteran GDC organizers and Gamasutra editors.  We were also on stage on Tuesday, March 2nd to compete for the best pitch in the dedicated contest and we’re thrilled to tell you that we won!

While a little bit delayed due to the GDC, this new DevDiary is almost twice as big as the previous ones so we hope you’ll like it!

Continue reading

Official Lore Bible

Small disclaimer:
Some names and acronyms (those in brackets) mentioned below are still temporary names/placeholders. The final names are still being decided. We will update you on the forums and on social media. There are various reasons for wanting to change these names. Once the final versions are released, this Devblog post will be updated.


Dual Universe Lore

Dual Universe takes place about 10.000 years after the Grand Exodus, when humanity left the Earth to establish itself in new star systems. The information below is meant to help answer the most common questions about the game environment and try to set the general framework where fan fiction can be written.

Continue reading

Monetization: player happiness and economic viability

Vintage video game with Insert Coin screen isolated on white

Today, we want to share with you our view on a delicate topic: how we plan to monetize our game. Monetizing an online game is a difficult exercise: if it’s not profitable, it dies quickly. If it’s overpriced, it turns off players and the game dies as well. Adding the fact that there is no monetization model fitting perfectly for every type of game… and this can give a quite serious headache to make it right, even when the guys in charge have experience in the field. Finding the adequate equilibrium is never easy. We have given a lot of thoughts on the topic, collected feedback from the community and listed a number of related critical points and checked how each model is adapted for each of them. We wanted to share our conclusion with you.

Continue reading

Builder gameplay, Voxel Tools & Elements

voxel-tools

In the past few weeks Dual Universe has been on occasion described as being mainly a PvP MMO. However Dual Universe is so much more than this: it has a rich “Builder” gameplay at its core, which is rather new in the MMO genre (at least at this scale). Specifically, this gameplay is not just a kind of single player experience added on top of a MMO, but takes an entirely new dimension because of the fact that you are building within a MMO that takes the word “massive” seriously. This is a crucial aspect, and is central to the emergent gameplay experience.

Continue reading

Dual Universe (Part 5)

Arkship-New-Wallpaper

One month later

Everywhere Alioth grows populated. Cities and villages are born on the whole inhabitable surface. The first guerillas were born, the first battles. The first madmen greedy for power and resources established their little empires, enslaved villages, attacked isolated communities with their ships to raid them for raw materials, energy and constructs. A resistance is organized, but it is weak. As for me, I already want to leave and explore other planets, other horizons. With the five loyal pioneers who have become my friends, we were finishing our ship when I went out alone to explore a swampy area outside the circle controlled by the Novark.

Continue reading